mirror of
https://github.com/adam-benyekkou/my_portfolio.git
synced 2026-01-15 20:20:09 +00:00
Refactoring hero page into smaller components
This commit is contained in:
298
src/app/pages/hero/hero-text/hero-text.component.ts
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298
src/app/pages/hero/hero-text/hero-text.component.ts
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import { Component, OnDestroy, OnInit } from '@angular/core';
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@Component({
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selector: 'app-hero-text',
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imports: [],
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templateUrl: './hero-text.component.html',
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styleUrl: './hero-text.component.css',
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})
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export class HeroTextComponent implements OnInit, OnDestroy {
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displayText: string = '';
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nameText: string = '';
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private messageQueue: string[] = [
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'Web Developer',
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'Coding Enjoyer',
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'Software Artisan',
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];
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private currentMessage: string = '';
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private currentName: string = 'ADAM\nBENYEKKOU';
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private isGlitching: boolean = false;
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private isNameGlitching: boolean = false;
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private frameRequest: number | null = null;
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private nameFrameRequest: number | null = null;
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private processTimeout: any = null;
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private isInitialMount: boolean = true;
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ngOnInit(): void {
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this.initialMountAnimation();
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}
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ngOnDestroy(): void {
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this.cleanup();
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}
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private cleanup(): void {
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if (this.frameRequest) {
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cancelAnimationFrame(this.frameRequest);
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}
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if (this.nameFrameRequest) {
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cancelAnimationFrame(this.nameFrameRequest);
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}
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if (this.processTimeout) {
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clearTimeout(this.processTimeout);
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}
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}
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private initialMountAnimation(): void {
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// Start both animations simultaneously
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this.animateNameOnInit();
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this.animateDisplayTextOnInit();
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}
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private animateNameOnInit(): void {
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const targetName = this.currentName;
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let currentIndex = 0;
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const animateNextLetter = (): void => {
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if (currentIndex <= targetName.length) {
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let output = '';
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// Build the confirmed part
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for (let i = 0; i < currentIndex; i++) {
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output += targetName[i];
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}
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// Add intense scrambling for upcoming letters
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const scrambleLength = Math.min(8, targetName.length - currentIndex);
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for (let i = 0; i < scrambleLength; i++) {
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output += Math.random() > 0.5 ? '0' : '1';
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}
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this.nameText = output;
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if (currentIndex < targetName.length) {
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currentIndex++;
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setTimeout(animateNextLetter, 45 + Math.random() * 35); // Slightly slower for name
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} else {
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// Name animation complete, start glitching
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this.nameText = targetName;
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this.isNameGlitching = true;
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this.glitchName();
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}
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}
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};
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animateNextLetter();
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}
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private animateDisplayTextOnInit(): void {
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const firstMessage = this.messageQueue[0];
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let currentIndex = 0;
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const animateNextLetter = (): void => {
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if (currentIndex <= firstMessage.length) {
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let output = '';
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// Build the confirmed part
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for (let i = 0; i < currentIndex; i++) {
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output += firstMessage[i];
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}
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// Add intense scrambling for upcoming letters
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const scrambleLength = Math.min(6, firstMessage.length - currentIndex);
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for (let i = 0; i < scrambleLength; i++) {
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output += Math.random() > 0.5 ? '0' : '1';
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}
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this.displayText = output;
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if (currentIndex < firstMessage.length) {
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currentIndex++;
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setTimeout(animateNextLetter, 35 + Math.random() * 25);
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} else {
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// Mount animation complete, start normal cycle
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this.displayText = firstMessage;
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this.currentMessage = firstMessage;
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this.messageQueue.shift();
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this.isInitialMount = false;
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// Start the regular cycle after a short pause
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setTimeout(() => {
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this.processQueue();
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}, 2000);
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}
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}
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};
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animateNextLetter();
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}
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private processQueue(): void {
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if (this.messageQueue.length === 0) {
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this.messageQueue = [
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'Web Developer',
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'Coding Enjoyer',
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'Software Artisan',
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];
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}
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const nextMessage = this.messageQueue.shift()!;
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this.startScrambleAnimation(nextMessage);
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this.processTimeout = setTimeout(() => {
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this.processQueue();
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}, 6000);
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}
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private startScrambleAnimation(nextMessage: string): void {
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const length = Math.max(this.displayText.length, nextMessage.length);
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let complete = 0;
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const update = (): void => {
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let output = '';
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const scrambleChars = 3 + Math.random() * 5;
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for (let i = 0; i < length; i++) {
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const scramble = i < scrambleChars + complete && Math.random() > 0.8;
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if (i < nextMessage.length) {
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if (scramble) {
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output += Math.random() > 0.5 ? '0' : '1';
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} else if (i < complete) {
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output += nextMessage[i];
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} else {
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output += this.displayText[i] || (Math.random() > 0.5 ? '0' : '1');
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}
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}
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}
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this.displayText = output;
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if (complete < nextMessage.length) {
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complete += 0.5 + Math.floor(Math.random() * 2);
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setTimeout(update, 40 + Math.random() * 60);
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} else {
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this.displayText = nextMessage;
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this.currentMessage = nextMessage;
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this.isGlitching = true;
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this.glitchText();
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}
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};
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this.isGlitching = false;
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if (this.frameRequest) {
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cancelAnimationFrame(this.frameRequest);
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}
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update();
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}
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private glitchText(): void {
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if (!this.isGlitching) return;
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const probability = Math.random();
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if (probability < 0.05) {
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const scrambledText = this.currentMessage
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.split('')
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.map(() => (Math.random() > 0.5 ? '0' : '1'))
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.join('');
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this.displayText = scrambledText;
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setTimeout(() => {
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this.displayText = this.currentMessage;
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}, 25);
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} else if (probability < 0.15) {
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const textArray = this.currentMessage.split('');
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for (let i = 0; i < Math.floor(textArray.length * 0.2); i++) {
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const idx = Math.floor(Math.random() * textArray.length);
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textArray[idx] = Math.random() > 0.5 ? '0' : '1';
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}
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this.displayText = textArray.join('');
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setTimeout(() => {
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this.displayText = this.currentMessage;
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}, 20);
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}
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const jitterProbability = Math.random();
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if (jitterProbability < 0.1) {
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setTimeout(() => {
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const textArray = this.displayText.split('');
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for (let i = 0; i < 2; i++) {
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const idx = Math.floor(Math.random() * textArray.length);
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if (textArray[idx] === '0' || textArray[idx] === '1') {
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textArray[idx] = textArray[idx] === '0' ? '1' : '0';
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}
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}
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this.displayText = textArray.join('');
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setTimeout(() => {
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this.displayText = this.currentMessage;
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}, 15);
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}, 15);
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}
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this.frameRequest = requestAnimationFrame(() => {
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setTimeout(() => this.glitchText(), Math.random() * 500);
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});
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}
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private glitchName(): void {
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if (!this.isNameGlitching) return;
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const probability = Math.random();
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if (probability < 0.03) {
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// Less frequent than displayText glitching
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const scrambledName = this.currentName
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.split('')
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.map((char) => (char === '\n' ? '\n' : Math.random() > 0.5 ? '0' : '1'))
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.join('');
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this.nameText = scrambledName;
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setTimeout(() => {
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this.nameText = this.currentName;
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}, 30);
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} else if (probability < 0.08) {
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const nameArray = this.currentName.split('');
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for (let i = 0; i < Math.floor(nameArray.length * 0.15); i++) {
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const idx = Math.floor(Math.random() * nameArray.length);
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if (nameArray[idx] !== '\n') {
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// Don't replace line breaks
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nameArray[idx] = Math.random() > 0.5 ? '0' : '1';
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}
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}
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this.nameText = nameArray.join('');
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setTimeout(() => {
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this.nameText = this.currentName;
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}, 25);
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}
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// Subtle character jitter
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const jitterProbability = Math.random();
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if (jitterProbability < 0.05) {
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setTimeout(() => {
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const nameArray = this.nameText.split('');
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for (let i = 0; i < 1; i++) {
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// Just 1 character at a time for name
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const idx = Math.floor(Math.random() * nameArray.length);
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if (nameArray[idx] === '0' || nameArray[idx] === '1') {
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nameArray[idx] = nameArray[idx] === '0' ? '1' : '0';
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}
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}
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this.nameText = nameArray.join('');
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setTimeout(() => {
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this.nameText = this.currentName;
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}, 20);
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}, 20);
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}
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this.nameFrameRequest = requestAnimationFrame(() => {
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setTimeout(() => this.glitchName(), Math.random() * 800); // Slower glitching for name
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});
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}
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}
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