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my_portfolio/src/app/features/hero-display/hero-display.component.ts

300 lines
8.5 KiB
TypeScript

import { Component, OnInit, OnDestroy } from '@angular/core';
import { HoloVideoContainerComponent } from '../../shared/ui/holo-video-container/holo-video-container.component';
@Component({
selector: 'app-hero-display',
imports: [HoloVideoContainerComponent],
templateUrl: './hero-display.component.html',
styleUrl: './hero-display.component.css',
})
export class HeroDisplayComponent implements OnInit, OnDestroy {
displayText: string = '';
nameText: string = '';
private messageQueue: string[] = [
'Web Developer',
'Coding Enjoyer',
'Software Artisan',
];
private currentMessage: string = '';
private currentName: string = 'ADAM\nBENYEKKOU';
private isGlitching: boolean = false;
private isNameGlitching: boolean = false;
private frameRequest: number | null = null;
private nameFrameRequest: number | null = null;
private processTimeout: any = null;
private isInitialMount: boolean = true;
ngOnInit(): void {
this.initialMountAnimation();
}
ngOnDestroy(): void {
this.cleanup();
}
private cleanup(): void {
if (this.frameRequest) {
cancelAnimationFrame(this.frameRequest);
}
if (this.nameFrameRequest) {
cancelAnimationFrame(this.nameFrameRequest);
}
if (this.processTimeout) {
clearTimeout(this.processTimeout);
}
}
private initialMountAnimation(): void {
// Start both animations simultaneously
this.animateNameOnInit();
this.animateDisplayTextOnInit();
}
private animateNameOnInit(): void {
const targetName = this.currentName;
let currentIndex = 0;
const animateNextLetter = (): void => {
if (currentIndex <= targetName.length) {
let output = '';
// Build the confirmed part
for (let i = 0; i < currentIndex; i++) {
output += targetName[i];
}
// Add intense scrambling for upcoming letters
const scrambleLength = Math.min(8, targetName.length - currentIndex);
for (let i = 0; i < scrambleLength; i++) {
output += Math.random() > 0.5 ? '0' : '1';
}
this.nameText = output;
if (currentIndex < targetName.length) {
currentIndex++;
setTimeout(animateNextLetter, 45 + Math.random() * 35); // Slightly slower for name
} else {
// Name animation complete, start glitching
this.nameText = targetName;
this.isNameGlitching = true;
this.glitchName();
}
}
};
animateNextLetter();
}
private animateDisplayTextOnInit(): void {
const firstMessage = this.messageQueue[0];
let currentIndex = 0;
const animateNextLetter = (): void => {
if (currentIndex <= firstMessage.length) {
let output = '';
// Build the confirmed part
for (let i = 0; i < currentIndex; i++) {
output += firstMessage[i];
}
// Add intense scrambling for upcoming letters
const scrambleLength = Math.min(6, firstMessage.length - currentIndex);
for (let i = 0; i < scrambleLength; i++) {
output += Math.random() > 0.5 ? '0' : '1';
}
this.displayText = output;
if (currentIndex < firstMessage.length) {
currentIndex++;
setTimeout(animateNextLetter, 35 + Math.random() * 25);
} else {
// Mount animation complete, start normal cycle
this.displayText = firstMessage;
this.currentMessage = firstMessage;
this.messageQueue.shift();
this.isInitialMount = false;
// Start the regular cycle after a short pause
setTimeout(() => {
this.processQueue();
}, 2000);
}
}
};
animateNextLetter();
}
private processQueue(): void {
if (this.messageQueue.length === 0) {
this.messageQueue = [
'Web Developer',
'Coding Enjoyer',
'Software Artisan',
];
}
const nextMessage = this.messageQueue.shift()!;
this.startScrambleAnimation(nextMessage);
this.processTimeout = setTimeout(() => {
this.processQueue();
}, 6000);
}
private startScrambleAnimation(nextMessage: string): void {
const length = Math.max(this.displayText.length, nextMessage.length);
let complete = 0;
const update = (): void => {
let output = '';
const scrambleChars = 3 + Math.random() * 5;
for (let i = 0; i < length; i++) {
const scramble = i < scrambleChars + complete && Math.random() > 0.8;
if (i < nextMessage.length) {
if (scramble) {
output += Math.random() > 0.5 ? '0' : '1';
} else if (i < complete) {
output += nextMessage[i];
} else {
output += this.displayText[i] || (Math.random() > 0.5 ? '0' : '1');
}
}
}
this.displayText = output;
if (complete < nextMessage.length) {
complete += 0.5 + Math.floor(Math.random() * 2);
setTimeout(update, 40 + Math.random() * 60);
} else {
this.displayText = nextMessage;
this.currentMessage = nextMessage;
this.isGlitching = true;
this.glitchText();
}
};
this.isGlitching = false;
if (this.frameRequest) {
cancelAnimationFrame(this.frameRequest);
}
update();
}
private glitchText(): void {
if (!this.isGlitching) return;
const probability = Math.random();
if (probability < 0.05) {
const scrambledText = this.currentMessage
.split('')
.map(() => (Math.random() > 0.5 ? '0' : '1'))
.join('');
this.displayText = scrambledText;
setTimeout(() => {
this.displayText = this.currentMessage;
}, 25);
} else if (probability < 0.15) {
const textArray = this.currentMessage.split('');
for (let i = 0; i < Math.floor(textArray.length * 0.2); i++) {
const idx = Math.floor(Math.random() * textArray.length);
textArray[idx] = Math.random() > 0.5 ? '0' : '1';
}
this.displayText = textArray.join('');
setTimeout(() => {
this.displayText = this.currentMessage;
}, 20);
}
const jitterProbability = Math.random();
if (jitterProbability < 0.1) {
setTimeout(() => {
const textArray = this.displayText.split('');
for (let i = 0; i < 2; i++) {
const idx = Math.floor(Math.random() * textArray.length);
if (textArray[idx] === '0' || textArray[idx] === '1') {
textArray[idx] = textArray[idx] === '0' ? '1' : '0';
}
}
this.displayText = textArray.join('');
setTimeout(() => {
this.displayText = this.currentMessage;
}, 15);
}, 15);
}
this.frameRequest = requestAnimationFrame(() => {
setTimeout(() => this.glitchText(), Math.random() * 500);
});
}
private glitchName(): void {
if (!this.isNameGlitching) return;
const probability = Math.random();
if (probability < 0.03) {
// Less frequent than displayText glitching
const scrambledName = this.currentName
.split('')
.map((char) => (char === '\n' ? '\n' : Math.random() > 0.5 ? '0' : '1'))
.join('');
this.nameText = scrambledName;
setTimeout(() => {
this.nameText = this.currentName;
}, 30);
} else if (probability < 0.08) {
const nameArray = this.currentName.split('');
for (let i = 0; i < Math.floor(nameArray.length * 0.15); i++) {
const idx = Math.floor(Math.random() * nameArray.length);
if (nameArray[idx] !== '\n') {
// Don't replace line breaks
nameArray[idx] = Math.random() > 0.5 ? '0' : '1';
}
}
this.nameText = nameArray.join('');
setTimeout(() => {
this.nameText = this.currentName;
}, 25);
}
// Subtle character jitter
const jitterProbability = Math.random();
if (jitterProbability < 0.05) {
setTimeout(() => {
const nameArray = this.nameText.split('');
for (let i = 0; i < 1; i++) {
// Just 1 character at a time for name
const idx = Math.floor(Math.random() * nameArray.length);
if (nameArray[idx] === '0' || nameArray[idx] === '1') {
nameArray[idx] = nameArray[idx] === '0' ? '1' : '0';
}
}
this.nameText = nameArray.join('');
setTimeout(() => {
this.nameText = this.currentName;
}, 20);
}, 20);
}
this.nameFrameRequest = requestAnimationFrame(() => {
setTimeout(() => this.glitchName(), Math.random() * 800); // Slower glitching for name
});
}
}